Game Theory and Exercises

Author: Gisèle Umbhauer

Publisher: Routledge

ISBN: 1317362993

Category: Business & Economics

Page: 462

View: 1771

Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.

Nested Games

Author: George Tsebelis

Publisher: Univ of California Press

ISBN: 0520911970

Category: Social Science

Page: 292

View: 2946

Clearly written and easily understood by the nonspecialist, Nested Games provides a systematic, empirically accurate, and theoretically coherent account of apparently irrational political actions.

An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999

Author: John K. Balor


ISBN: 0359766781

Category: History

Page: 740

View: 7826

This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and commenting on problems of conflict and cooperation in SPACE 1999. The discussions build on more than a decade of conversations and debate about PAYNE 1999, and the aim of the book is to put the various threads together while also developing new ideas and providing direction for further investigations. The book has been developed on an idealistic basis, and it is sold at the lowest price the publisher was willing to accept. A free e-book version can be downloaded at

The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

Author: Avinash K. Dixit,Barry J. Nalebuff

Publisher: W. W. Norton & Company

ISBN: 9780393069952

Category: Business & Economics

Page: 512

View: 3738

“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”—Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.

Au Juste

Author: Jean-François Lyotard

Publisher: U of Minnesota Press

ISBN: 9780816612772

Category: Philosophy

Page: 128

View: 1315

This book considers the possibility of ethical political practice after deconstruction. Both authors probe the relationship of language to truth and the consequences, for ethics and politics, of any theoretical posture on this issue: 'Can we have a politics without the Idea of justice? and if so, can we do so on the basis of opinion?'

Social Game Design

Author: Tim Fields,Brandon Cotton

Publisher: CRC Press

ISBN: 0240817672

Category: Computers

Page: 220

View: 3030

What game company doesn't want to be the next Zynga? But does the world really need another "ville" game? What we do need are designers who know how to create compelling money-making social games while maintaining their creativity. This book provides the clues to creating social game systems that generate profit.

Integrating Video Game Research and Practice in Library and Information Science

Author: Ratliff, Jacob A.

Publisher: IGI Global

ISBN: 1466681764

Category: Language Arts & Disciplines

Page: 300

View: 3434

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Mobile & Social Game Design

Author: Tim Fields

Publisher: CRC Press

ISBN: 1466598689

Category: Computers

Page: 236

View: 8946

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Games, Strategies, and Managers

Author: John McMillan

Publisher: Oxford University Press

ISBN: 9780195108033

Category: Business & Economics

Page: 252

View: 6024

Managers are continually called on to make strategic decisions based on how someone else will act, and react, and this is exactly what game theory was invented to analyze. With the publication of John McMillan's 'Games, Strategies, and Managers, ' managers can now unlock the power of this bold way of thinking. The book strips away distracting details and provides insights into what is really going on in every negotiation and strategic decision.