Of Dice and Men

Author: David M. Ewalt

Publisher: Simon and Schuster

ISBN: 1451640501

Category: Games

Page: 276

View: 3869


This definitive book on Dungeons & Dragons, one of the original ultimate nerd subcultures, traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry.

Cutting-edge Issues in Business Ethics

Author: Mollie Painter-Morland,Patricia Werhane

Publisher: Springer Science & Business Media

ISBN: 1402084013

Category: Business & Economics

Page: 228

View: 4070


Business ethics originated in the United States as an offshoot of theoretical ethics and as part of a movement in applied ethics that was initiated with medical ethics. Although a few small religious-based colleges and universities offered courses in business ethics just after the Second World War, business ethics as an academic ?eld developed most seriously in many universities in the early 1970s. The ?eld of medical ethics was well-developed by then, and it was a natural step to think about ethical issues in business as well. There was also a public reaction to a number of corporate scandals (e.g., price ?xing, the Lockheed Japanese bribery allegations, the Goodyear airbrake scandal, etc. that encouraged universities to begin teaching the subject). Business ethics as an academic ?eld was originally developed by philosophers, most of whom had come out of the analytic or Anglo-American philosophical tra- tions and who had been trained in classical ethics, on Aristotle, Kant, Mill, Bentham and perhaps Dewey. The resulting ?eld then, has been dominated by this thinking. Although to date there are over 50 textbooks in business ethics, most textbooks in business ethics do not take into account contemporary continental philosophy. Although Marxism is sometimes taught in these courses, other more contemporary continental thinkers who could contribute substantially to the ?eld have been - nored. This phenomenon is iterated in the professional journals and in theoretical books on the topic.

Dangerous Games

Author: Joseph P. Laycock

Publisher: Univ of California Press

ISBN: 0520960564

Category: Religion

Page: 368

View: 1234


The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

The Role-Playing Society

Author: Andrew Byers,Francesco Crocco

Publisher: McFarland

ISBN: 0786498838

Category: Games

Page: 320

View: 6822


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose origins, characteristics, cultures and player experiences have been well explored. Yet there has been little attention devoted to the meaningful ways RPGs have shaped society at large over the last four decades. RPGs were influential on video game design and have been widely represented in film, television and other media. They have made their mark on other areas of society, as well, including education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Mathematics in Games, Sports, and Gambling

Author: Ronald J. Gould

Publisher: CRC Press

ISBN: 9781439801659

Category: Mathematics

Page: 374

View: 8796


With an emphasis on mathematical thinking and problem solving, Mathematics in Games, Sports, and Gambling — The Games People Play shows how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. It draws on numerous examples, questions, and problems to explain the application of mathematical theory to various real-life games. Only requiring high school algebra, the text offers flexibility in choosing what material to cover in a basic mathematics course. It covers permutations in the two-deck matching game so derangements can be counted, introduces graphs to find matches when looking at extensions of the five-card trick, and studies lexicographic orderings and ideas of encoding for card tricks. The text also explores linear equations and weighted equations in the section on the NFL passer rating formula and presents graphing to show how data can be compared or displayed. For each topic, the author includes exercises based on real games and sports data.

The Indian System of Human Marks (2 vols)

Author: N.A

Publisher: BRILL

ISBN: 9004299823

Category: Medical

Page: 978

View: 7536


In The Indian System of Human Marks, Zysk offers a literary history of the Indian system of knowledge which details divination by means of the marks on the bodies of both men and women. The history covers from earliest times to modern-day and includes the earliest texts and their translations.