The Art of Play

Author: Joan Stanford

Publisher: She Writes Press

ISBN: 1631520318

Category: Self-Help

Page: 273

View: 7366

At forty-two, Joan Stanford—a busy mother, innkeeper—discovered, to her surprise and delight, a creative process for insight and healing that allowed even her, a self-proclaimed “non-artist,” to start making art. In The Art of Play, Stanford shares her journey through art and poetry as an example of how taking—or, more appropriately, making—time to pay attention to the imagery our daily lives presents to us can expand our awareness and joy, and she offers readers suggestions for how to do this for themselves, inviting them to embark on their own journey.

Cosplay and the Art of Play

Author: Garry Crawford,David Hancock

Publisher: Springer

ISBN: 3030159663

Category: Sports & Recreation

Page: 258

View: 2465

This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.

The Art of Playing Cards

Author: Rob Beattie

Publisher: Chartwell Books

ISBN: 0785836691

Category: Games & Activities

Page: 192

View: 3236

The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.

The Art and Craft of Play Directing

Author: David Stevens


ISBN: 1300888482

Category: Art

Page: 86

View: 2933

Theatre is an interpretive art based upon a director's emotional reaction to reading a play and imagining a production of that play. Before the audience experiences the production, the director must go through a process, part art and part craft, to create it. This book is intended to introduce undergraduate students with a solid theatre background to that process. Stevens includes chapters covering theatre and art, the interpretation of the script, composition and movement, working with actors, and matters of style. Each chapter contains exercises in order for students to consolidate what they have learned. The complete text of John Millington Synge's "Riders to the Sea" is included as an example and study text, and Stevens relates many examples from his own rich directing background. Twenty production photos, two sample floor plans, and numerous diagrams round out the text. The study of directing is a life-long project, and in this book Stevens provides a basis for that study.

The Art of Playing Second Fiddle

Author: Theodore W. Schroeder

Publisher: Concordia Publishing House

ISBN: 9780570039501

Category: Religion

Page: 93

View: 2981

Helps teens understand and deal with common life issues.

The Art of Talking, Playing and Bonding with Your Children

Author: Dr Teoh Hsien-Jin

Publisher: Oak Publication Sdn Bhd

ISBN: 9833735436

Category: Family & Relationships

Page: 62

View: 6226

Most people take the task of talking and playing with children for granted. This is until they encounter a young child that they have to interact with. As the skill of talking and playing with young children is not something that we are born with, this book clearly describes the necessary skills that are needed to carry out the task. In the course of the text, information is also given on the benefits of interacting with children, and also how play can be used in a therapeutic manner.

The Art of Interaction

Author: Ernest Edmonds

Publisher: Springer Nature

ISBN: 303102222X

Category: Computers

Page: 73

View: 320

What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.

The Art of Chess-play

Author: George Walker

Publisher: N.A


Category: Chess

Page: 412

View: 1544