Author: Günter Born
Publisher: Cengage Learning
Author: Don Gosselin,Diana Kokoska,Robert Easterbrooks
Publisher: Cengage Learning
View: 1565This book covers the basics of PHP and MySQL along with introductions to advanced topics including object-oriented programming and how to build Web sites that incorporate authentication and security. After you complete this course, you will be able to use PHP and MySQL to build professional quality, database-driven Web sites. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Rakesh Tyata
Publisher: Rakesh Tyata
View: 7093This book is a clear, comprehensive book designed only for you, no-matter whether you are a student, a teacher, a professional programmer or others. Simplicity is the hallmark of this book. It assumes no necessities for you to have the background knowledge on C Programming Language. Firstly, it helps you to understand the basic fundamentals of C Programming and then about the stronger part of C and ultimately master the various features that C offers.It is written in a style and level of detail to capture the entire field, it admirably meets the needs of students of science and technology specially the computer engineering students as a textbook and of professionals as a basic reference volume. Ideal for self-study and certification exam. Includes solution of more than 160 programs Broad in-depth coverage of C Programming Language.
Author: Witold Wysota,Lorenz Haas
Publisher: Packt Publishing Ltd
View: 2418A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.
Author: Nils Haustein,Jose M Gomez,Benjamin C Forsyth,IBM Redbooks
Publisher: IBM Redbooks
View: 2882Economic globalization requires data to be available globally. With most data stored in file systems, solutions to make this data globally available become more important. Files that are in file systems can be protected or shared by replicating these files to another file system that is in a remote location. The remote location might be just around the corner or in a different country. Therefore, the techniques that are used to protect and share files must account for long distances and slow and unreliable wide area network (WAN) connections. IBM® Spectrum Scale is a scalable clustered file system that can be used to store all kinds of unstructured data. It provides open data access by way of Network File System (NFS); Server Message Block (SMB); POSIX Object Storage APIs, such as S3 and OpenStack Swift; and the Hadoop Distributed File System (HDFS) for accessing and sharing data. The IBM Aspera® file transfer solution (IBM Aspera Sync) provides predictable and reliable data transfer across large distance for small and large files. The combination of both can be used for global sharing and protection of data. This IBM RedpaperTM publication describes how IBM Aspera Sync can be used to protect and share data that is stored in IBM SpectrumTM Scale file systems across large distances of several hundred to thousands of miles. We also explain the integration of IBM Aspera Sync with IBM Spectrum ScaleTM and differentiate it from solutions that are built into IBM Spectrum Scale for protection and sharing. We also describe different use cases for IBM Aspera Sync with IBM Spectrum Scale.
Category: Courts-martial and courts of inquiry
Author: Ashish Belagali,Hardik Trivedi,Akshay Chordiya
Publisher: Packt Publishing Ltd
Author: John Sammons
View: 4247The Basics of Digital Forensics provides a foundation for people new to the digital forensics field. This book teaches you how to conduct examinations by discussing what digital forensics is, the methodologies used, key tactical concepts, and the tools needed to perform examinations. Details on digital forensics for computers, networks, cell phones, GPS, the cloud and the Internet are discussed. Also, learn how to collect evidence, document the scene, and how deleted data can be recovered. The new Second Edition of this book provides you with completely up-to-date real-world examples and all the key technologies used in digital forensics, as well as new coverage of network intrusion response, how hard drives are organized, and electronic discovery. You'll also learn how to incorporate quality assurance into an investigation, how to prioritize evidence items to examine (triage), case processing, and what goes into making an expert witness. The Second Edition also features expanded resources and references, including online resources that keep you current, sample legal documents, and suggested further reading. Learn what Digital Forensics entails Build a toolkit and prepare an investigative plan Understand the common artifacts to look for in an exam Second Edition features all-new coverage of hard drives, triage, network intrusion response, and electronic discovery; as well as updated case studies, expert interviews, and expanded resources and references