The Rules of the Game

Author: Teodor Shanin

Publisher: Routledge

ISBN: 1136446362

Category: Medical

Page: 416

View: 935


Tavistock Press was established as a co-operative venture between the Tavistock Institute and Routledge & Kegan Paul (RKP) in the 1950s to produce a series of major contributions across the social sciences. This volume is part of a 2001 reissue of a selection of those important works which have since gone out of print, or are difficult to locate. Published by Routledge, 112 volumes in total are being brought together under the name The International Behavioural and Social Sciences Library: Classics from the Tavistock Press. Reproduced here in facsimile, this volume was originally published in 1972 and is available individually. The collection is also available in a number of themed mini-sets of between 5 and 13 volumes, or as a complete collection.

Psychoanalytic Film Theory and The Rules of the Game

Author: Todd McGowan

Publisher: Bloomsbury Publishing USA

ISBN: 1628920866

Category: Performing Arts

Page: 192

View: 9632


The Film Theory in Practice Series fills a gaping hole in the world of film theory. By marrying the explanation of film theory with interpretation of a film, the volumes provide discrete examples of how film theory can serve as the basis for textual analysis. The first book in the series, Psychoanalytic Film Theory and The Rules of the Game, offers a concise introduction to psychoanalytic film theory in jargon-free language and shows how this theory can be deployed to interpret Jean Renoir's classic film. It traces the development of psychoanalytic film theory through its foundation in the thought of Sigmund Freud and Jacques Lacan through its contemporary manifestation in the work of theorists like Slavoj Žižek and Joan Copjec. This history will help students and scholars who are eager to learn more about this important area of film theory and bring the concepts of psychoanalytic film theory into practice through a detailed interpretation of the film.

Rules of the Game

Author: Mark S. Homan

Publisher: Routledge

ISBN: 1351664220

Category: Social Science

Page: 264

View: 7276


Concise, empowering, and inspirational, this introduction to promoting change offers practical knowledge, and features more than 150 guidelines brought to life with down-to-earth, often humorous language. Replete with the wisdom of more than four decades of experience in the field, Mark S. Homan demystifies the community change process by providing nuts-and-bolts rules for success, including eight essential steps for building an organized change effort. Homan’s outline for community change is invaluable in any setting, from grassroots organizations to governments or community agencies. Writing in a conversational, informal style, Homan leads readers through the basic things they need to know about themselves, about others, and about the change process itself. As they put these ideas into action, they will identify skills, attitudes, and choices important to their success as a change agent in the community.

The Rules of the Global Game

Author: Kenneth W. Dam

Publisher: University of Chicago Press

ISBN: 0226134938

Category: Business & Economics

Page: 341

View: 4167


A professor of American and foreign law introduces readers to the basic rules of U.S. economic policy, identifying the political forces that shape it and discussing such topics as foreign trade and investment, international monetary and financial systems, immigration, intellectual property, and free trade.

Toward a Comparative Institutional Analysis

Author: Masahiko Aoki

Publisher: MIT Press

ISBN: 9780262011877

Category: Business & Economics

Page: 560

View: 8792


A conceptual and analytical framework for understanding economic institutions and institutional change. Markets are one of the most salient institutions produced by humans, and economists have traditionally analyzed the workings of the market mechanism. Recently, however, economists and others have begun to appreciate the many institution-related events and phenomena that have a significant impact on economic performance. Examples include the demise of the communist states, the emergence of Silicon Valley and e-commerce, the European currency unification, and the East Asian financial crises. In this book Masahiko Aoki uses modern game theory to develop a conceptual and analytical framework for understanding issues related to economic institutions. The wide-ranging discussion considers how institutions evolve, why their overall arrangements are robust and diverse across economies, and why they do or do not change in response to environmental factors such as technological progress, global market integration, and demographic change.

The Rule of Law and the Separation of Powers

Author: Richard Bellamy

Publisher: Routledge

ISBN: 1351540696

Category: Law

Page: 600

View: 8126


The rule of law is frequently invoked in political debate, yet rarely defined with any precision. Some employ it as a synonym for democracy, others for the subordination of the legislature to a written constitution and its judicial guardians. It has been seen as obedience to the duly-recognised government, a form of governing through formal and general rule-like laws and the rule of principle. Given this diversity of view, it is perhaps unsurprising that certain scholars have regarded the concept as no more than a self-congratulatory rhetorical device. This collection of eighteen key essays from jurists, political theorists and public law political scientists, aims to explore the role law plays in the political system. The introduction evaluates their arguments. The first eleven essays identify the standard features associated with the rule of law. These are held to derive less from any characteristics of law per se than from a style of legislating and judging that gives equal consideration to all citizens. The next seven essays then explore how different ways of separating and dispersing power contribute to this democratic style of rule by forcing politicians and judges alike to treat people as equals and regard none as above the law.

The Game Design Reader

Author: Katie Salen Tekinbas,Eric Zimmerman

Publisher: MIT Press

ISBN: 0262195364

Category: Computers

Page: 960

View: 2125


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.