Trapped in a Closed World

Author: Kevin Peoples

Publisher: N.A

ISBN: 9781925073409

Category: Biography & Autobiography

Page: 330

View: 5811

Disclaimer As at 1 September 2017, and in advance of publication, Trapped in a Closed World: Catholic Culture and Sexual Abuse, has officially been withdrawn from sale in Victoria, Australia due to current court proceedings. A lived expose of the poisonous clerical culture dominating life in a typical Catholic seminary in Australia in the 1960s, which links this culture to the clerical abuse highlighted in the Royal Commission into Institutional Responses to Child Sexual Abuse. The God Kevin Peoples met as a seminarian was not the God he knew and loved and wanted to serve. Trapped in a Closed World is his first-hand account of the harmful clerical culture that dominated Catholic seminary life in Australia in the 1960s - an endemic culture that still exists in some seminaries today. The Catholic beliefs taught date back to medieval times, and have made the Church hierarchical, misogynistic, and exclusive. For the young men training to be Catholic priests, this meant being 'special', being 'chosen' directly by God to serve the institution of the Holy Mother Church. Told with the tenderness and humour of a memoir, it nonetheless rigorously investigates the extreme beliefs and practices that paved the way for many Catholic priests to sexually abuse those in their care, and for the bishops to protect their clergy before victims. Ignorant and innocent at the time of the sexual abuse affecting the community outside the closed gates of St. Columba's, Springwood and his home Diocese, Ballarat, Victoria, Kevin makes up for lost time with this tour de force. This is more than just a memoir. It is an insightful and compelling examination of clerical culture and its link to sexual abuse in Catholic institutions.

Native Wisdom for White Minds

Author: Anne Wilson Schaef

Publisher: One World

ISBN: 0804151156

Category: Religion

Page: 432

View: 9628

You don't have to be white to have a white mind. What is a white mind? As Anne Wilson Schaef learned during her travels throughout the world among Native Peoples, anyone raised in modern Western society or by Western culture can have a white mind. White minds are trapped in a closed system of thinking that sees life in black and white, either/or terms; they are hierarchical and mechanistic; they see nature as a force to be tamed and people as objects to be controlled with no regard for the future. This worldview is not shared by most Native Peoples, and in this provocative book, Anne Wilson Schaef shares the richness poured out to her by Native Americans, Aborigines, Africans, Maoris, and others. In the words of Native Peoples themselves, we come to understand Native ideas about our earth, spirituality, family, work, loneliness, and change. For in every area of our lives we have the capacity to transcend our white minds--we simply need to listen with open hearts and open minds to other voices, other perceptions, other cultures. Anne Wilson Schaef often heard Elders from a wide variety of Native Peoples say, "Our legends tell us that a time will come when our wisdom and way of living will be necessary to save the planet, and that time is now." Anyone ready to move from feeling separate to a profound sense of connectedness, from the personal to the global, will find the path in this mind-expanding, deeply spiritual book.

Jewish Affairs

Author: N.A

Publisher: N.A


Category: Jews

Page: N.A

View: 7548

Science Year 1984

Author: N.A

Publisher: N.A

ISBN: 9780716605843

Category: Science

Page: 400

View: 6411

Trapped in a Video Game (Book 5)

Author: Dustin Brady,Jesse Brady

Publisher: Andrews McMeel Publishing

ISBN: 1524852236

Category: Juvenile Fiction

Page: 208

View: 1175

Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.

Trapped in a Video Game: The Complete Series

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

ISBN: 1524862932

Category: Juvenile Fiction

Page: 720

View: 1320

Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Zack Files 25: Trapped in the Museum of Unnatural History

Author: Dan Greenburg

Publisher: Penguin

ISBN: 1101078510

Category: Juvenile Fiction

Page: 64

View: 9463

It seems like a regular field trip to a natural history museum—until Zack gets locked inside for the night and discovers what really goes on in those display cases when no one is watching. A tribe of curious Neanderthals, rampaging woolly mammoths, prehistoric food shortages . . . it’s just another wild adventure for Zack!

Short Takes

Author: Michael Meltsner

Publisher: Quid Pro Books

ISBN: 1610271157

Category: Fiction

Page: 164

View: 6350

Formerly a hardcover from Random House, Michael Meltsner's Short Takes is available again in eBook format. Short Takes is Meltsner's unsettling first novel about a lawyer for whom love and work are always intertwined, a man who no longer believes in rules but continues to live by them. Jeremy is a lover who refuses to let go, a New Yorker at odds with the harsh pace and fractious spirit of his city until in the end he negotiates his own terms. “Short Takes, Michael Meltsner's engaging and extremely well written first novel, creates a character of enormous vitality and considerable charm: funny, caring, searching and all-too-humanly paradoxical.” — Boston Globe Crisscrossing Manhattan, Jeremy, a New York lawyer uneasy with success, confronts his doubts through a series of encounters with the hard-edged, unpredictable life of the city. Revealed through these meetings, friendships and events are war stories of the courtroom and of the analytic couch; memories of Lenny Bruce and Jackie Robinson; the wiles of clever lawyers, Washington in-fighters, of a boss called the Soft Killer, of celebrity poker players and would-be reformers; recollections of frontier Israel and rural Georgia in the sixties. Behind Jeremy lies a brash West Side youth spent amid ethnic gangs and McCarthyism, the special ways of an only child, an idealist out of phase.